With all of the anticipation of Dungeon Siege II, my thought before starting to
play this preview build was that it would be hard for DS2 to live up to my
expectations.
At first glance, this upcoming title looked almost exactly like the first with a
few tweaks to the graphics engine, but as I became drawn into the game I noticed
the real difference the storyline and game play is amazing. Yes, the graphics
are good, but if there is no plot no game play ... then whats the point?
The first installation of Dungeon Siege was enthralling, the graphics engine was
seamless and the scenes were beautiful, but it lacked in game play. The level/class
system was simple, and the plot was very linear (read: monotonous). Thankfully,
Dungeon Siege II doesnt look to by any of these.
The class system is centered on the same main branches that the first one was (Warrior,
Thief, Ranger, Nature Mage, Combat Mage), but you are allowed a greater range of
interaction in regards to how your character progresses. Your characters levels
are independent of their level in each of the discipline branches and, as you
attain each character level, you acquire skill points which allow you to direct
your characters development.
In each discipline there are several (10 or so) abilities that you can invest
these skill points in. Each ability has a bonus it gives (+ to stats, damage,
etc.) and, the powers you have depend
on your levels in each of these
abilities.
The powers are a nice boost in the thickest of combat because, unlike in the
first DS, this game seems to actually be a little challenging. The powers range
from magic based attacks, to stunning enemies, to increased physical damage for
a short period and all come with stunning visual affects.
I had high hopes for the original Dungeon Siege. Coming from Gas
Powered Games, a new company founded by Total Annihilation designer
Chris Taylor, I had Dungeon Siege reserved two months before it
released. My experience with Total Annihilation was one of complete
enjoyment, and although it’s hard to admit, I was then a Diablo II
addict. Well, I still am. However, three years ago, my Diablo II addiction
was even worse than it is now, which should say something about how much I
enjoyed Total Annihilation. With the help of World of Warcraft,
I have started to make in-roads to breaking the Diablo II habit. And I
figured what could be better than a wicked-looking 3D game in the Diablo II
mode that offers control of a full party? I had tried other pretenders to the
throne—Revenant and Nox come to mind—but I hadn’t found
a single action/RPG as exhilarating and rewarding as Diablo II.
The original Dungeon Siege had big shoes to fill, but showed a great
deal of promise. Unfortunately, it turned out to be a big disappointment. After
ten hours of play, I uninstalled it and offered it to my wife. I just couldn’t
get into the game. The universe seemed too dry, too generic; the gameplay too
repetitive. It was just too shallow. I knew it was a quality game; it just wasn’t
a quality game I could enjoy. This sentiment was further reinforced by the wife.
She installed the game, finished it in a week, then went on to further
adventuring online.
The Plot
As soon as I had spent half an hour with Dungeon Siege II, it was
obvious that the main character’s motivation wasn’t the saving of Aranna. He
just wanted to get home. Strangely enough, the game starts the player out as a
mercenary in the service of the evil, powerful, and controlling overlord Valdis,
with only destruction and monies on his mind. The story centers around two
magical weapons, a sword and a shield, the latter forged in order to quench the
evil thirst of the former. Valdis somehow has the sword, and wants to piece
together the lost fragments of the shield in order to be—you got it!—even
more evil, powerful and controlling. Overall, the story is presented very well
through main quests leading the way through the linear plot progression. Along
the way the gameplay is studded with parchment CG tales and in-game cut scenes
uncovering the past and advancing the plot.
Hints
Act I: Secondary Quests - A Family Heirloom puzzle
Platform: PC
Use the following trick if you are having trouble figuring out the riddle to the
statue that Master Thestrin sends you to in the Azunite Desert. When the options
of the spirits appear, click on the third one. It will then disappear, leaving
three more options. This is the correct order: third, first, second. After that,
the door behind the statue will open up and you have to fight a very tough mage
Boss; make sure you are prepared for the battle.
Elite mode
Platform: PC
Successfully complete the game on the veteran difficulty setting to unlock the
elite difficulty setting.
Cheat Codes
Platform: PC
While playing a game, press [Enter] and type [Plus] followed by one of the
following codes to activate the corresponding cheat function. To disable a code,
type [Minus] followed by the code.
Effect - Code
Display version - version
Invincibility - drlife
Instant kill - quwhba
More chunky - superchunky
Record a movie - movie
Developer gallery teleports - twilightzone
Glittering Silver Ring of Knowledge - opnauticus
Silver Ring, weapon, garment - imalittalteapot
Less chunky - extracreamy
Veteran mode
Platform: PC
Successfully complete the game on the merchant difficulty setting to unlock the
veteran difficulty setting.
|
|